With games that use a lot of ASTC textures or even a few large ASTC textures, this can result in frame drops and stuttering. Is there an existing issue for this? I have searched the existing issues Affected Build (s) Early Access 2921a24 Description of Issue Digital games don't seem to work on yuzu while they do on Skylin. * CPU accuracy auto. Depending if you turn on or off ASTC in adv. Reply reply. Unity have kindly let us use it as a case study for this blog. Ryujinx 1. com"latest builds of the Yuzu Nintendo Switch emulator introduce a setting that allows for recompression of ASTC textures that can potentially improve the emulation of games using this type of textures, including The Legend of Zelda: Tears of the Kingdom, on GPUs with extremely low VRAM. Upgrade your gear (64GB would be better) Or set your virtual Mem to 32GB or higher. I just replace a Nuc 11 Enthusiast (RTX 2060m) with a Nuc 12 Enthusiast (Arc a770m) and experienced crash in TOTK (last drivers from the 15th august). Using this format is a good way to optimize the size of your game. Right-click the game title in the Yuzu main menu and click on ‘Open mod data location’. Changing a weapon, the game freezes for several seconds. Set anisotropic filtering to 16. keep in mind that this leads to either freezes when exiting the menu, or graphical glitches when enabling async ASTC decoding to mitigate those freezes. I checked the cook st root cellar and they didn't have any. As the yuzu report of February states, the 'CPU ASTC' removes stuttering, but add graphical glitches, 'GPU Async. Asynchronous GPU adds an additional CPU thread to the GPU rendering process, so basically use more CPU for the GPU section of the code. “ASTC, BC7” kind, not the “PNG, JPG” kind). 7. 0. © 2023 Google LLC Hi Friends!In this video i have shown Yuzu ASTC Recompression Method Guide (Graphical Glitches and Crash). If those didnt help anything please screenshot all of your graphics options/advanced and quadruple check the PDF guide to be sure. Transferred save from Ryujinx. this is not mobile. Async ASTC decode (hack) causes texture corruption. yuzu_log. Enable FSR. - BC1 provides lower quality textures, but saves 8X more memory than Uncompressed. No reshade installed. 0 open source compression tool. Ryujinx seems to rely more on the CPU, strangling my. Using. With this fix you should get the same results as in older Unity version such as 2018. NoBigDeal La. ; FPS - DynamicFPS - v1. ASTC acne, begone! (MONSTER HUNTER RISE) byte[] found that while he was debugging graphical issues, yuzu would frequently crash after the merge of Project Y. This guide will walk you through how you can obtain the log file: Getting Log Files - yuzu. Sand Kingdom start fps on safe: 16-30. ASTC recompression), but it's also gonna negatively affect quality. BC1 is the recommended format for 2GB and AMD igpu users. Nintendo Switch emulator. So far getting 30fps in the open world and sky with slight stutters, Depths are a solid 30 and 20-25fps in towns. VkPhysicalDeviceFeatures2 VkDeviceCreateInfo. Write better code with AI. The new guide contains a detailed ASTC algorithm overview, explains ASTC benefits, provides developers advice for achieving best compression results, and contains information on popular encoding tools -- as well as usage with game engines. 5. Code optimizations in several areas of the compute shader-based decoder improved Vulkan ASTC decoding performance by up to 60%, but it made OpenGL on NVIDIA 15 times faster, making it now slightly faster than Vulkan at decoding ASTC textures. Adaptive Scalable Texture Compression (ASTC) is an advanced lossy texture compression format for the OpenGL ES and Vulkan graphics APIs. bigulises97 • 14 days ago. The Last of Us™ Part I. VRAM and gloom issues are fixed on the latest Mainline and Early Access releases, ASTC Recompression (Graphics > Advanced) should enabled on GPUs with 4GB of VRAM or less. 2-win10-win11-july25 playing tears of the kingdom using yuzu 1520 (2023-08-10) Game Runs fine at 4k with no astc recompression, only getting shorttime slow fps (~25 in basecamp in front of castle hyrule) some times but runs rock. Set resolution to 2x. Download RetroBat-v6. The game version I'm using is the base 1. ' has mostly no benefits because gpu vendors don't add support to it natively, 'GPU' is the default. The main use case for this (in yuzu) is for mods that require more memory than Switch natively supports, such as for higher resolution/increased texture size. The principle is pretty simple, we just add one more step to the recompression process, from ASTC > RGBA8, to ASTC > RGBA8 > BC1 or BC3. Find and fix vulnerabilities. ) Here are my settings, perhaps there's another that'll help alleviate things more too, it's been a month or two since I set them up though so I don't quiiiite recall which exact ones target the door stutter. I know this is old (googling optimal settings brought me. If you don't want Async decoding, you just don't set it to CPU Async. Recent threadmarks How to build your own Yuzu build using Visual Studio and CMake PSA: Use Syncthing to synch your save/mod files between PC and Deck My personal yuzu EA auto-updater script for. Enabling or Disabling "Accelerate ASTC texture decoding" and "Decode ASTC textures asynchronously (Hack)" like suggested in the thread does also not. The blend are a heavier physics motor, massive amounts of shaders, and the ludicrous use of enormous ASTC textures has carried emus to their knees. 此选项可降低显存消耗4到6g显存的用户建议Medium Quality4g以下请使用Low Quality如果还是不行,请调低渲. The ASTC format supports RGBA and is suitable for power-of-2 aspect ratio dimensions. I have a 1650 Super with 4GB of VRAM, which by today's standards is a very low-end card, and I have no issues running TotK with uncompressed textures. Is there an existing issue for this? I have searched the existing issues Affected Build (s) EA 3814 Description of Issue Red Dead Redemption crashes upon startup. Accuracy Level: Normal ASTC recompression: BC3 (Medium Quality) Enable asynchronous presentation: OFFup-to-date version of yuzu, windows and graphics driver 32GB ram + 64GB pagefile. Didn't notice any real performance improvement. The Legend of Zelda: Tears of the Kingdom runs at 4K 60FPS on both Yuzu and Ryujinx emulators. Sep 2, 2014. Reset Yuzu settings in Configure -> "Reset All Settings" button. 1 3 comments Add a Comment krautnelson • 3 mo. Do you use the ASTC RECOMPRESSION? I have a 4gb rx580 and I also have that freeze, I realized when switch the astc recompression bc3 to uncompressed the freezes gone but now the game crashes frequently especially in the depths. ago are you talking about ASTC compression or async ASTC decoding? because those are seperate settings. 6. ASTC (Adaptable Scalable Texture Compression) is an exceptionally efficient compression technology, which allows encoding of a wide variety of texture formats at bit-rates of 8 bits per pixel to below 1 bit per pixel. cpu accuracy is unsafe which is also a bit faster than auto. Finally with 3601 the gloom bug and weapon switch delay is fixed! Make sure to select BC1 in astc recompression settings. Yuzu. 0. • Bit rate flexibility. It's from PR 10398. There are now three options: CPU, GPU, CPU Async. Graphics Accuracy Level: Normal Anistropic Filtering:Default ASTC Recompression Method: BC3 Enable asynchronous presentation: uncheckedYuzu updated itself and crashes went back to as bad as playing on day one. Can’t remember what it’s called as I’m blasted right now myself. \* CPU accuracy auto. Much larger shader cache than on Yuzu, including the shaders from the area where I loaded the savegame (same location and save file as tested in Yuzu). Contribute to yuzu-emu/yuzu development by creating an account on GitHub. . Screenshots. Comparing it to the output of Mali TCT at ~medium settings (6x5 pixel block size, 4. It's from PR 10398. OhHaiMarc • 3 mo. 2023/05/25 リリース情報 yuzu, Switch. 1 / 2. 1 task done. Graphics→ASTC recompression→BC1 (Low quality) one more thing to do is Increase Windows page file size to 10GB+ (Google it if you dont know how) will help you specifically if Windows is installed on SSD. At last, add the. When I switch weapons or open any menu the game will freeze for a couple seconds. consoles don't use astc. 8. ASTC recompression -> BC3 (Medium Quality) Enable Reactive Flushing Use asynchronous shader building (Hack)– Yuzu: add ASTC recompression feature & controller applet deactivation & option to disable fully retrobat settings injection – Dolphin: add vertex rounding feature – libretro_mednafen_psx_hw : add overclock feature – mednafen standalone controller autoconfiguration & features – mesen controller autoconfigurationVamos conferir uma prévia da nova grande melhoria, que virá para o yuzu! Se trata no novo sistema de decodificação de texturas ASTC, que permitirá gameplays. ASTC recompression depends on your GPU vRAM: ; BC1 for 2GB, ; BC3 for 4-6GB, ; Uncompressed for more. yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra. I have "accelerate ASTC" and "decode ASTC textures asynchronously" off and ASTC recompression on BC3(medium quality) after that i haven't had crashes on the depths. Plus on my 7700X/3080 I get consistent 60 FPS at 4K native. that is the best you can do for limited VRAM/RAM specs. Phoronix: Mesa Adds Compute Shader Decoding For ASTC The Mesa 23. Olympia, WA. Yuzu Switch Emulator Texture Recompression Tested On Zelda: Tears of the Kingdom With Very Low VRAM63K subscribers in the yuzu community. com find submissions from "example. yuzu’s weapons in this fight so far were multithreaded CPU decoding, and GPU decoding via compute shaders, which takes advantage of the huge parallelization power of modern GPUs. Do you think this is a RAM issue? It launches on older drivers though like I mentioned. cpp:operator ():108: MC. AsrielDewitt commented on Oct 6. ASTC recompression depends on your GPU vRAM: ; BC1 for 2GB, ; BC3 for 4-6GB, ; Uncompressed for more. Hey guy's, got some news for the gloom glitch, download the 3602 EA Yuzu and make sure you toggle "ASTC recompression : BC3 (Medium Quality)" in the advanced video settings. YUZU CONFIG Yuzu System tab settings: • Unsafe extended memory layout Disabled Yuzu CPU tab settings: • Accuracy: Unsafe “Everything is On” Yuzu Graphics tab settings: • API: Vulkan • Use disk pipeline cache Enabled • Use async GPU emulation Enabled • Accelerate ASTC texture decoding Enabled • 1x resolution (720p/1080p. EA FC 2024 [v131072 + update v1. 1x resolution (720p/1080p) NVDEC emulation GPU Video Decoding. You can load the game on Yuzu now and try to aim for high framerates Some settings/notes to be aware of and to try: [GENERAL YUZU SETTINGS TO DO] Graphics tab: API/API Settings = Vulkan; Graphics Settings/Use asynchronous GPU emulation = Graphics Settings/Accelerate ASTC texture decoding =Disable ASTC decoding: emulation > configure > graphics > Accelerate ASTC texture decoding. Feb 5, 2021 Hey Patrons! Continuing our promise to keep you updated on our behind the scenes development process, we have more information to share on an upcoming. ASTC: Recent format designed to supersede prior formats. Update to EA3601, then go to Emulation > Configure > Graphics > Advanced > and set ASTC recompression to either BC1 or BC3. . If you have a really powerful pc ryujinx has much better frame pacing apparently. Create ASTC textures faster with the new astcenc 2. This includes nearly all active Android mobile devices. Force maximum clocks enabled. you can try playing the game and using the emulator on. This new option aims to reduce VRAM consumption by turning those Ganon-cursed unsupported ASTC textures into something more suitable for low-VRAM GPUs. More flexible than previous formats due to support for various block sizes. In the advanced tab: Accuracy on High. Code review. Enable texture recompression: off Enable Macro HLE: on. In order for us to provide better support, we need to see the log generated by yuzu. 1. then enable "Use asynchronous shader building (Hack)" and (Not sure if it's necessary) change the "ASTC recompression" to "BC1 (Low Quality)" it solves any crashes related to low VRAM in. com find submissions from "example. Posts: 479. If the texture does not exist, it is added to the hashmap and the file is created but first it is loaded. This should speed up loading times even more and reduce stutters. (3617/ToTK). I've been getting around 20-30 fps, sometimes under 20, only 60 on menus. Nintendo Switch Emulator. Fr, it improved my FPS by alot. Reset Yuzu settings in Configure -> "Reset All Settings" button. In depths or near big towns, the freeze second are 2 instead 1. I want to ask one thing: with a AMD R7 M 340 with 2GB VRAM i can play with. cesarnox. 2 Graphics: Vulkan Use disk pipeline cache: yes Use asynch Gpu emulation: yes Accelerate ASTC texture decoding: yes Exclusive full screen 16:9 1x (720/1080p) Bilinear SMAA Advanced graphics: Accuracy: normal Huge ASTC textures in this game is apparently what causes lots of performance dips, said Yuzu devs For a user having less than 8GB of VRAM, they said to try the option From what I read, using ASTC recompression B1, divides by 4 the usage of VRAM, B2 by eight (but heck it’s ugly) Might be worth a quick try ;) Here is how it looks in Yuzu: Weirdly, the effects of gloom also trigger based on the glitched appearance and not where the puddle should be. Open the Nvidia control panel. Basically nearly every time the game blurs out the screen, this happens. Enabling it will also override the setting. I'm using the latest main version, I find that maybe some tips get a 4050 fps in your setting. Host and manage packages. I tried reducing Resolution to 0. Yuzu also hopes to add an option to use BC7 in the future to provide a higher quality experience. I have searched the existing issues. ASTC recompression if needed, the rest is the same. 1. super mario wonder runs like garbage on steamdeck in any way. Farkas979779 • Switch Native vs Yuzu w/ Mods and Reshade. . I have grown Yuzu from seeds. ASTC recompression depends on your GPU vRAM: ; BC1 for 2GB, ; BC3 for 4-6GB, ;63K subscribers in the yuzu community. BC1 is the recommended format for 2GB and. On paper ASTC is actually a great compression format and provides the best quality:size ratio but as it's very rare that PC games really need to worry about their filesizes anymore it's been pretty much relegated to the mobile world. Notes : average framerate is determinated by shaders compilation, best mods so far are fps++ 30fps version, 720p resolution mod, 512x shadows and both disable internal fsr mods, gpu pinned to 1200mhz and decode astc textures off in yuzu's advance graphics settings, LOD improvement and Island fix help too, SteamOS 3. Framerate Limit 30 Refresh Rate 60 Manual GPU Clock Control ON GPU Clock Frequency 1000. a fresh dump of an eshop title with "remove console-specific data" unset. It gets really unplayable when I have to constantly switch weapons. Thanks for answer. With that cpu you should be fine, just make sure you have latest gpu drivers, os updates, and latest Yuzu version. Sorry. Accelerate ASTC texture decoding: ON NVDEC Emulation: GPU Video Decoding Fullscreen Mode: Exclusive Fullscreen Aspect Ratio: (16:9) Resolution: 1X Window Adapting Filter: Bicubic Anti-Aliasing Method: None ADVANCED GRAPHICS. 0. Contribute to yuzu-emu/yuzu development by creating an account on GitHub. Hopefully, this works for you as I had this issue. Aspect Ratio Default(16:9) Window Adapting Filter Bilinear. 356640] Config commonsettings. I remember 1650 only has 4GB VRAM, you'd better set ASTC recompression level to BC1. • 2 yr. . ; Bit rate flexibility: ASTC supports compressing images with a fine grained choice of bit rates between 0. But if I stand still I get around 50-60 FPS. When people in the old sub recommending to clear any shader cache, it almost always because of the stutters or crashes in TOTK. The settings I've been using so far are: GENERAL. Now, you will need to copy and replace the files inside the Firmware 16. One last note: ASTC compression takes time for best results. ASTC recompression depends on your GPU vRAM: ; BC1 for 2GB, ; BC3 for 4-6GB, ;MaxSnes commented on Aug 25. Accelerate ASTC texture decoding Enabled. New super Mario Bros U delux black screen 1. Is there specific settings I am missing in Yuzu for Intel GPU ? 6. Ever use a mod that works on yuzu but not ryujinx it’s because yuzu doesn’t emulate memory like the switch yet they. Enable ASTC in. Fire Emblem Engage Mods Other/Misc 60FPS No Speedup. A Fire Emblem Engage (FEE) Mod in the Other/Misc category, submitted by systemdev. This is an inherent issue with yuzu. BC3 seems to work fine for 4GB users, and BC1 manages to make the game playable on 2GB hardware and sub-1X resolution scaling options. I don't stutter but I do get some ground textures glitching. Disabled: Selecting this option disables the ASTC feature on BlueStacks 5. yuzu Version yuzu 1539 Description The game starts up just fine but crashes not long after the story mode button is pressed. 3. this worked for me ty. [1] Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. ASTC recompression depends on your GPU vRAM: ; BC1 for 2GB, ; BC3 for 4-6GB, ; Uncompressed for more. ASTC Recompression BC1 & BC3 Clearing Shader cache Absolutely nothing works!. ASTC Recompression Not compressed Asynchroneous presentation OFF Max Clock OFF. So far getting 30fps in the open world and sky with slight stutters, Depths are a solid 30 and 20-25fps in towns. 95. . Contribute to yuzu-emu/yuzu development by creating an account on GitHub. 1x resolution (720p/1080p) NVDEC emulation GPU Video Decoding. "Add a setting to transcode ASTC textures into uncompressed RGBA (default, matches previous behavior), BC1 (very low quality,. Also that issue is closed. nonsense. Most of the time the game runs at a steady 30 fps for me, except for the depths, but that's a common occurrence even for more powerful machines. Enable all advanced graphics setting for this title except for "force maximum clocks". I reccomend BC1 as it is lower quality and quicker. L'équipe revient sur le jeu en lui même, mais nous en explique un peu plus la technologie derrière, avec la gestion des textures ASTC, la VRAM en feu ce qui a donc imposé le rajout d'une option dans Yuzu, la recompression ASTC. If the texture exists, the texture is loaded from disk. Overall it still unstable when ran into that scenario. Don’t know about your specific specs, but on Steam Deck changing ASTC recompression -> Uncompressed and turning Barrier Feedback Loop -> off mostly fixes this issue. The new guide contains a detailed ASTC algorithm overview, explains ASTC benefits, provides developers advice for achieving best compression results, and contains information on. my VGA card has 4 GB and sadly in yuzu unlike in other games end of VRAM means end of the program lol (although i have 32 ram and 20 pagefile) barrier feedback loops is off already as it made me crash more often too Reply Fireinthehole_x. TotK Playlist: Comparison: Comparison: Advanced Tab: Accuracy level: Normal ASTC Recompression: BC1 Enable Reactive Flushing Use asynchronous shader building Use Vulkan Pipeline Cache Anisotropic Filtering: 2x MODS: 1080p 60 FPS Black Screen Fix Amiibo Anisotropic Fix Combo - 60 FPS + Dynamic Fps v1. We did not integrate ARM's solution for RGBM encoded ASTC textures yet. 32GB DR4-2666 RAM. mainline yuzu 1520 (2023-08-10) Description of Issue. Thanks. Hopefully it helps counter the. es-de. So it doesn't have as many tweaks/mod options. video_core: add ASTC recompression video_core: add ASTC recompression #2373. The best setting for AMD integrated is to have more than 12GB of RAM. 3. Feb 5, 2021. Yuzu Adv. I also play on 720p handheld mode. ; Enable asynchronous presentation (Vulkan only): Off ;. BC3 is 6GBish, BC1 for 4GB or less or steam deck. ago. #rendering #performance. Enable ASTC texture recompression . The old Switch-emulation-on-PC nemesis, now elevator to new heights: ASTC. (recomiendo que lo dejes en " Auto ", ya que si lo pones en " impreciso ", en algunos juegos ocurriran glitches y bugs, pero " impreciso " mejora rendimiento, aunque no mucho. 1. 5GB in Gerudo Town, which is far more reasonable. Hmmm make sure you're using the latest update of yuzu available to you, also since you have a 1060 you might wnat to use ASTC recompression to BC3 in the advanced settings. use the following search parameters to narrow your results: subreddit:subreddit find submissions in "subreddit" author:username find submissions by "username" site:example. Clear the cache by right click on the game name -> Remove -> "Remove All Pipeline Caches". Disabling "Accelerate ASTC texture decoding" (ASTC. 3 RAM: 16GB 3200MHZ. we won. There are 2 workarounds for this. Yuzu 1498 TOTK 1. We have plans to integrate the improved ASTC specific RGBM. 2/ Shadows - 512x/ Sweetmini 1080p Fxaa off/ Ui Black screen fix/ update 1. 98, and you can mitigate this by using texture recompression. 个人理解: ASTC属于纹理压缩技术,是一种效率不错的纹理处理技术,但是由于GPU(英伟达AMD)没有原生支持该种技术的运算,模拟器默认使用了软件编写支持,而CPU在性能较高的情况下,例如12核以上CPU,或者强劲的单核CPU. Faster ASTC decoding means better framerates and a better emulator. comes in! Some games, namely Astral Chain, use ASTC (Adaptive Scalable Texture Compression) to compress their textures. 356641] Config commonsettings. EDIT: Thanks to u/krautnelson I now know under what conditions this glitch occurs. System Configuration. Half of the games I play on deck are on yuzu, you don't know what. There are many compression ratios to select from. In particular, for dark pixels, the format will try to mix large RGB values and small M values. Steps to safely reset Yuzu settings do defaults: ; Right Click on the game -> Open Mod Data Location -> Delete all mods. DXT tools might run 2-10x faster. 닌텐도 스위치와 닌텐도 3DS 사이의 유사성으로 말미암아 yuzu는 Citra의 포크로 개발되고 있다. Set recompression quality to BC1. "Accelerate ASTC texture decoding" makes Yuzu crash, 100% of time "Decode ASTC textures asynchronously" doesn't help a lot. After this, open the Yuzu Folder again, and navigate to the following directory: nand>system>Contents>registered. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch. IMPORTANT: This game have rendering delay/audio desync when loading cutscene/areas due to ASTC textures not being supported on Nvidia and AMD GPUs natively. But I've seen people playing Tears of the Kingdom over 45 fps in yuzu on Ally. Is there specific settings I am missing in Yuzu for Intel GPU ? 6. Write better code with AI. Fullscreen Mode Exclusive Fullscreen. ; Enable asynchronous presentation (Vulkan only): Off ;. Set to an 8bpp codec block size (4x4 pixels) and with quality at 1, which should produce maximum-quality ASTC compression, Compressonator's output is noticeably worse than other compression tools. emit_spirv: implement descriptor indexing early-access-merge gpu-new vulkan. Yuzu team working on a patch that should make TOTK playable on 4Gb VRAM or even less. Yuzu also hopes to add an option to use BC7 in the future to provide a higher quality experience. *Sometimes* the freeze doesn't occur, but most of the time it does. The mods are: (FPS++ 20 fps) and (Shadow Res 256x). Set it to 2GB. Consumer GPUs lack ASTC texture decoding, while that continues to be true, emulators will only be able to make workarounds, brute force decoding will always lag. For a user having less than 8GB of VRAM, they said to try the option. In the summer of 2021, I wrote a blog about the recent. Hello, in this video we will be trying the new function of the Yuzu 3414, the "Decode ASTC Textures asynchronous" promises and fulfills with improvements in some games that. (I also have a 4gb gpu), but ASTC recompression set to bc3 (available in yuzu ea) fixed this for me. • 6 mo. Astral Chain in HD | Yuzu EA 1793 | 60 FPS Mod | ASTC texture decompression At Massive speeds. Screw this. [Android] NARUTO X BORUTO Ultimate Ninja STORM CONNECTIONS - Boss Fight health bar issue. ASTC recompression: Uncompressed Enable asynchronous. Manage code changes. 2gb vRAM bros. I'm planning on checking the market garden but I would like to know if anyone has actually. I've seen posts that older AMD cards such as the RX 570 have issues with it (I've also seen one person mention it about the RX 590, which doesn't require recompression, which might isolate the issue to decoding, but if I'm being honest I can't remember if they maybe had. 4gb usage. ago are you talking about ASTC compression or async ASTC decoding? because those are seperate settings. 0 and higher. Contribute to yuzu-emu/yuzu development by creating an account on GitHub. Thanks in advance. GPU ASTC decoding: makes a very hard delay lag at exit menus (5 sec, so unplayable) but never start that constant stutter. Also could try reinstalling Cemu to see if that helps. When yuzu starts trying to clean memory up, it always has the chance of crashing (it has been known to clean up memory that is in use - great job who ever wrote their memory cleaner), and all recompression is doing is delaying the inevitable. Paste the mods as per your requirement in the mod data folder. Steps to safely reset Yuzu settings do defaults: ; Right Click on the game -> Open Mod Data Location -> Delete all mods. Hi, I’ve been running TotK on my Steam Deck almost stable 30fps, with the following setup…Below I’ll explain all the settings Setup emudeck on your Steam Deck Get Yuzu “ EA 3678" or “Mainline 1474” Build… _____ Setup Mods - Ver 1. All you have to do when you unzip a new build is add a folder called "user" inside the Yuzu folder and it will save all Yuzu data locally in the newly created "user" folder, it's easy to have multiple EA versions to mess around. #12114 opened 6 hours ago by routomatic. r/yuzu. On Yuzu, I. 0. ASTC Decoding Method: GPU NVDEC emulation: GPU Video DecodingResolution: 1X (720p/1080p)Window Adapting Filter: AMD FXX Super Res Anti-Aliasing Method: None. Averages in Wooded are pretty much the same, maybe a few higher on unsafe and averages in Sand are maybe 5 higher. Mods Download ; FPS - DynamicFPS - 30FPS Use 60fps if you have a hexa-core from 2021 or better. astc as a compression file and was informed that . It should work. also try undocked if the visual drop doesn't bother you. "Add a setting to transcode ASTC textures into uncompressed RGBA (default, matches previous behavior), BC1 (very low quality, causes issues in many games but saves 8x memory) or BC3 (medium quality, saves 4x memory). Make sure yuzu is updated to latest version, also install latest update for sword and shield, and optimise your settings for yuzu. Here, locate the section "ASTC textures (Beta)" and click on the dropdown menu available under it. By using ASTC recompression: BC1 (Low quality) ToTK should use way less VRAM (+- 2GB), so we can try to reduce the using of page file by extending VRAM size to 2GB. Code review. * API Vulkan with the gpu as device * Disk pipeline cache OFF * Asynchronous gpu emulation ON * Accelerate ASTC texture decoding OFF * VSync OFF * NVDEC emulation on gpu * Fullscreen. Don't expect a good experience in TotK with a 4GB card, use BC3 or BC1 recompression with it. 6f8d] yuzu stubbed. F. Advertisement Coins. Notice: Super Mario RPG Remake works on Win10 (with audio disabled) Specs: Intel Core i5 6500. The only option in the advanced list that is not checked is to force maximum clocks and ASTC recompression i sset to uncompressed best quality. ASTC recompression: uncompressed (a lot of people claim BC3 is better but I have found after very extensive testing in problematic areas like the fire temple and the depths in general, that BC3 was the reason people were getting stuttering in the depths. I tried both automatic and low profile settings, as well as high performance settings. © 2023 Google LLC Hi Friends!In this video i have shown Yuzu ASTC Recompression Method Guide (Graphical Glitches and Crash). Copy link. Mods Download ; FPS - DynamicFPS - 30FPS Use 60fps if you have a hexa-core from 2021 or better. Hi, I use Mainline 1498, with ALL settings checked except asynchronus ASTC recompression. 📌 Informations. totk doesn't like it. Instant dev environments. Vulkan rendering, "Accelerate ASTC texture decoding" and "Decode ASTC texture asynchrously" are disabled, cache cleaned, GPU accuracy is high. 4. It has been adopted as an official Khronos extension to the OpenGL and OpenGL ES APIs, and as a standard optional feature for the Vulkan API.